freeslot(
"SKINCOLOR_BURNING1",
"SKINCOLOR_BURNING2",
"SKINCOLOR_BURNING3",
"SKINCOLOR_BURNING4",
"SKINCOLOR_BURNING5",
"SKINCOLOR_AQUAMARINE1",
"SKINCOLOR_AQUAMARINE2",
"SKINCOLOR_AQUAMARINE3",
"SKINCOLOR_AQUAMARINE4",
"SKINCOLOR_AQUAMARINE5",
"SKINCOLOR_BLAZING"
)

skincolors[SKINCOLOR_BLAZING] = {
    name = "Blazing",
    ramp = {1,1,83,83,84,51,52,53,36,37,39,184,185,167,167,168
},
    invcolor = SKINCOLOR_SAPPHIRE,
    invshade = 9,
    chatcolor = V_ORANGEMAP,
    accessible = true
}

skincolors[SKINCOLOR_AQUAMARINE1] = {
    name = "AQUAMARINE 1",
    ramp = {0,1,1,2,2,2,2,2,2,88,88,89,121,122,122,123
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_AQUAMARINE2] = {
    name = "AQUAMARINE 2",
    ramp = {0,1,2,2,3,120,120,120,120,121,121,121,123,124,124,124
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_AQUAMARINE3] = {
    name = "AQUAMARINE 3",
    ramp = {0,1,2,128,120,120,120,121,121,140,135,135,135,135,136,137
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_AQUAMARINE4] = {
    name = "AQUAMARINE 4",
    ramp = {0,1,128,120,130,130,131,132,133,135,135,136,136,136,137,138

},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_AQUAMARINE5] = {
    name = "AQUAMARINE 5",
    ramp = {0,128,129,140,133,133,135,135,136,136,136,137,137,138,138,159
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}




skincolors[SKINCOLOR_BURNING1] = {
    name = "Burning 1",
    ramp = {0,0,1,252,208,208,208,48,48,216,217,50,221,33,34,37
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_BURNING2] = {
    name = "Burning 2",
    ramp = {0,1,252,208,208,209,209,210,210,32,32,33,33,34,37,37
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_BURNING3] = {
    name = "Burning 3",
    ramp = {0,1,208,208,209,209,210,32,32,33,33,33,34,38,38,40
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_BURNING4] = {
    name = "Burning 4",
    ramp = {0,252,252,200,200,201,201,202,202,203,34,34,38,39,39,40

},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_BURNING5] = {
    name = "Burning 5",
    ramp = {0,252,200,200,201,201,202,202,203,203,204,204,204,205,205,206
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}

--ina & aether
freeslot("SKINCOLOR_ARCANE1",
"SKINCOLOR_ARCANE2",
"SKINCOLOR_ARCANE3",
"SKINCOLOR_ARCANE4",
"SKINCOLOR_ARCANE5",
"SKINCOLOR_IMPULSE1",
"SKINCOLOR_IMPULSE2",
"SKINCOLOR_IMPULSE3",
"SKINCOLOR_IMPULSE4",
"SKINCOLOR_IMPULSE5"
)
skincolors[SKINCOLOR_ARCANE1] = {
    name = "ARCANE 1",
    ramp = {0,80,81,81,129,130,130,132,133,135,135,136,136,137,137,137
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_ARCANE2] = {
    name = "ARCANE 2",
    ramp = {0,80,80,81,81,128,129,129,130,132,133,135,136,136,137,137
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_ARCANE3] = {
    name = "ARCANE 3",
    ramp = {0,1,80,80,81,81,128,129,129,129,130,133,135,136,136,136
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_ARCANE4] = {
    name = "ARCANE 4",
    ramp = {0,0,1,80,80,80,81,81,88,128,129,130,132,135,136,136

},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_ARCANE5] = {
    name = "ARCANE 5",
    ramp = {0,0,1,1,1,80,80,80,80,81,81,81,129,129,133,135
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IMPULSE1] = {
    name = "IMPULSE 1",
    ramp = {252,200,200,201,202,203,203,204,184,184,184,185,185,185,185,186
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IMPULSE2] = {
    name = "IMPULSE 2",
    ramp = {252,200,200,201,201,202,202,203,203,204,184,184,185,185,185,186
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IMPULSE3] = {
    name = "IMPULSE 3",
    ramp = {252,252,200,200,201,201,201,202,202,203,203,184,184,185,185,186
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IMPULSE4] = {
    name = "IMPULSE 4",
    ramp = {0,1,252,252,200,200,201,201,201,202,202,203,203,183,183,184

},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
skincolors[SKINCOLOR_IMPULSE5] = {
    name = "IMPULSE 5",
    ramp = {0,0,1,1,252,252,252,252,200,201,202,202,203,203,183,184
},
    invcolor = SKINCOLOR_ORANGE,
    invshade = 9,
    chatcolor = V_BLUEMAP,
    accessible = false
}
